SuperHeros







 Ben Olson
Concept Artist
206-669-8834
Email: sketchthing@gmail.com


 
Concept Art Experience:

                 Red Fly Studio 2011 to 2012

                                        
Concept art for various projects.


 Id Software 2007 to 2011


Character and creature concepts for Rage.

Character, creature and special effects concepts for Doom 4.
   

  Midway Entertainment Inc./Surreal Software 1997 to 2007
 
 
Character, creature, and special effects concepts for Area 51: Blacksite.
 
Character concepts, environment concepts and promotional art for various unannounced Midway game prototypes.

Character and environment concepts for This is Vegas.

 
Concept art for almost all of the creatures and characters in The Suffering’s sequel, The Suffering: Ties that Bind.
 
Full color storyboard style illustrations of “special attacks” and special effects for The Suffering: Ties that Bind.
 
Collaborated with Art Directors, Design and Animation Leads, Programmers and Producers to conceptualize the
majority of horror themed creatures in The Suffering.

 
Character concepts for fantasy genre games, Drakan: Order of the Flame and Drakan: The Ancients’ Gates.
 

Monolith Productions 1996 to 1997

 
Concepts sketches of robots, aliens, and space age props for
sci-fi game, Shogo M.A.D.

 
 
Production Art Experience:

Midway Entertainment Inc./Surreal Software 1997 to Present
 
 
Built character and creature models for both of The Suffering games.
 
Built over 30 fantasy themed in-game character models for games, Drakan, and  Drakan II.
 
Also developed a wide variety of environment concepts, models, textures and special effects for Drakan and Drakan II.
 

Monolith Productions 1996 to 1997
 
Created Sci-fi environment textures for Shogo M.A.D.
 
Developed weapon special effects.
 
Freelance Illustration Experience:

                               
Illustrations for World of Warcraft TCG for Blizzard Entertainment
       
Various comic book covers for independent comic publisher Asylum Press.
 
Concept art tutorial for Imagine FX magazine.
 
 
Software Proficiency:
 
Adobe Photoshop, Maya, 3D Max, Painter.
 
Other Skills:
 
Accustomed to working within tight deadlines and under rigorous development cycles.
 
Interacts with peers in a professional manner.
 
Skilled in traditional drawing and painting techniques.
 
Related Interest:
 
Art and Art History,  Film, History,  Military Technology, Architecture, Anthropology, Science, Comic Books.